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Lectures from 02810 Lean User Experience Design (E14)

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How hearing aids respond to a changing auditory context

Date: 26/10/2015 13:47 - Duration: 00:54:43 - Views: 90

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UX design prototyping feedback

Some examples of solutions for the week 7 assignment

Date: 26/10/2015 13:39 - Duration: 00:13:06 - Views: 95

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UX design prototyping a minimum viable product

Learning what features should go into a minimum viable product by observing how the user behaves in different contexts

Date: 23/10/2015 20:14 - Duration: 00:15:22 - Views: 134

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UX design prototyping systems not apps

Using flat UI cards as actionable containers to transform apps into context aware systems

Date: 19/10/2015 10:05 - Duration: 00:37:02 - Views: 139

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Trading as a multi-stage process

Taking aspects of behavioural finance into consideration when designing your forex trading app

Date: 05/10/2015 13:29 - Duration: 00:26:31 - Views: 66

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UX design prototyping scenarios not wireframes

Introducing aspects of behavioural finance and feedback on week 5 forex trading app assignment

Date: 05/10/2015 13:14 - Duration: 00:27:40 - Views: 83

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UX design: spatial metaphors

How digital surfaces generate mental models based on motion and physics

Date: 02/10/2015 20:22 - Duration: 00:17:58 - Views: 289

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tradable & tradimo: forex trading

Introducing core functionalities of the tradable web trader interface

Date: 28/09/2015 09:33 - Duration: 01:04:23 - Views: 119

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UX design turning shapes into gestalts

How our brains combine edges and contours into meaningful shapes

Date: 23/09/2015 19:58 - Duration: 00:09:23 - Views: 299

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UX design translating gestalts into design patterns

Applying the gestalt principles to flat UI card based design

Date: 23/09/2015 19:11 - Duration: 00:14:41 - Views: 265

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Adding microinteractions to the wireframes

Feedback on how to sketch out a HealthKit app for heart disease patients

Date: 23/09/2015 09:31 - Duration: 00:30:27 - Views: 86

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UX design from user story map to prototype 1

Turning a user story map into clearly defined goals, activities and tasks to prototype

Date: 17/09/2015 18:18 - Duration: 00:14:44 - Views: 193

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UX design from user story map to prototype 2

Turning the user story map into a prototype landing page

Date: 17/09/2015 18:05 - Duration: 00:09:34 - Views: 140

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UX design from user story map to prototype 3

Turning the user story map into a multi device prototype design

Date: 17/09/2015 17:59 - Duration: 00:06:13 - Views: 152

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UX design unique value & user outcomes

Applying user story maps and lean business canvases to define unique value and user outcomes exemplified by the "Reverse engineering Carrot" assignment.

Date: 14/09/2015 13:34 - Duration: 00:30:11 - Views: 81

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UX design microinteractions: triggers, rules & feedback

How triggers initiate actions which based on rules define the subsequent behaviour and provide a feedback that strongly influences the user experience.

Date: 11/09/2015 14:23 - Duration: 00:12:34 - Views: 277

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UX design microinteractions: loops & modes

How loops and modes as meta rules provide higher level structure that defines behaviour within specific parts of the UX design.

Date: 11/09/2015 13:57 - Duration: 00:04:04 - Views: 213

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UX design qualitative & quantitive prototyping

Transforming user story map tasks into wireframes that make up the storyboard of a prototype

Date: 07/09/2015 10:44 - Duration: 00:27:27 - Views: 184

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UX design of multi device experiences: consistent design

Creating a consistent design across devices

Date: 03/09/2015 16:09 - Duration: 00:08:14 - Views: 200

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UX design of multi device experiences: coontinuous design

Creating a seamless UI flow across changing contexts

Date: 03/09/2015 15:59 - Duration: 00:06:02 - Views: 160

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UX design of multi device experiences: complementary design

Augmenting interaction from passive to active 2nd screen, in order to create user experiences beyond time & space

Date: 03/09/2015 15:55 - Duration: 00:06:20 - Views: 163

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UX reverse engineering carrot

Applying lean business modeling and user story mapping to identify the essential features in this week's use cases; the Carrot Fit & Hunger apps based on the iOS HealthKit framework.

Date: 31/08/2015 09:40 - Duration: 00:27:02 - Views: 90

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Lean UX prototyping

Designing a prototype to validate the user needs for a solution targeted towards a market segment

Date: 28/08/2015 21:31 - Duration: 00:19:05 - Views: 417

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Lean business model canvas

Turning a lean business model canvas describing the value creation in a design into a sequence of prototyping steps

Date: 28/08/2015 21:06 - Duration: 00:06:09 - Views: 341

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User story mapping

Hierarchical modeling of user needs differentiated as high level goals supported by sequences of activities which are in turn scoped by prioritized slices of tasks

Date: 28/08/2015 20:52 - Duration: 00:11:46 - Views: 342

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Lecture 13 B

Apps as unique value propositions

Date: 21/11/2014 16:25 - Duration: 00:49:28 - Views: 81

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Lecture 13 A

User story microinteractions

Date: 21/11/2014 16:04 - Duration: 00:55:52 - Views: 71

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Lecture 12 B

Behavioral user data

Date: 21/11/2014 15:29 - Duration: 00:41:49 - Views: 72

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Lecture 11 B

User story map of goals activities tasks

Date: 06/11/2014 14:46 - Duration: 00:41:33 - Views: 112

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Lecture 11 A

The anatomy of user story mapping

Date: 06/11/2014 14:36 - Duration: 00:47:24 - Views: 116

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Lecture 10 B

Triggers, rules and feedback

Date: 31/10/2014 16:04 - Duration: 00:29:22 - Views: 130

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Lecture 10 A

Apps as a system design where content is presented using card based design patterns that form a continuous experience of aggregated streams facilitating interaction

Date: 27/10/2014 10:41 - Duration: 0:32:28 - Views: 148

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Lecture 8 B

Midway course evaluation and feedback examples related to documenting prototype validation

Date: 10/10/2014 14:12 - Duration: 0:37:37 - Views: 168

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8 A

MVP minimum viable product as microinteractions, consisting of triggers, rules, feedback, loops and modes

Date: 10/10/2014 14:04 - Duration: 0:50:26 - Views: 155

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Lecture 7 B

IBM Business Process Management

Date: 02/10/2014 14:40 - Duration: 0:41:36 - Views: 165

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Lecture 7 A

From business flow to prototype - blueprinting a process allows for creating automated workflows based on decision logic.

Date: 29/09/2014 22:55 - Duration: 0:45:08 - Views: 184

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Lecture 6 B

From FOREX tradeboard to storyboard - how to enforce trader discipline in an app through limits to take profit and stops to avoid loss

Date: 29/09/2014 22:34 - Duration: 0:39:58 - Views: 148

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Lecture 6 A

Design hacks; sketching is not static it has actions and states, meaning, wireframes are useless unless they define the conceptual idea and interaction.

Date: 29/09/2014 22:25 - Duration: 1:02:46 - Views: 162

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Lecture 6 A

Validating your app by building a checklist

Date: 18/09/2014 20:57 - Duration: 0:48:30 - Views: 146

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Lecture 5 B

Tradable platform for developing forex apps

Date: 18/09/2014 15:05 - Duration: 1:07:54 - Views: 217

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Lecture 4 A

Multi device experiences based on the aspects of consistency within devices, continuity across contexts and complementarity to build new types of experiences by combining devices.

Date: 18/09/2014 14:55 - Duration: 0:48:31 - Views: 172

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Lecture 5 A

Combining lean UX with data visualization based on flat UI design

Date: 18/09/2014 14:43 - Duration: 0:56:12 - Views: 162

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Lecture 2 A

Gestalt principles; how our brains connect objects into lines and shapes as a basis for UX design patterns.

Date: 05/09/2014 10:57 - Duration: 0:21:45 - Views: 177

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Lecture 2 B

Usage of the gestalt principles proximity, similarity, continuity and closure in iOS apps

Date: 05/09/2014 10:51 - Duration: 0:39:38 - Views: 179

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Lecture 1

Define user needs in relation to segments using a lean business model canvas. Validate the identified user needs by creating a functional prototype using tools like POP

Date: 03/09/2014 16:11 - Duration: - Views: 239

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Total duration: 22:38:38